Part 6: Quaternions 👾 Mathematical concepts for making video games! 👨‍💻🎮 #gamedev

Channel: Justin Scott Bieshaar - GameDev Published: 2024-05-29 125 words Source: auto_caption
Advanced Mathematics & Geometric Physics

Transcript

mathematical Concepts that are used a lot in making video games part six quion quion are used for interpolating rotation smoothly avoiding artifacts like gimbal lock that can occur with other rotation representations this is particularly important when blending or interpolating between different animated poses cion play a role in inverse kinematics where the goal is to calculate joint rotations to achieve a desired and effective Precision they are used to represent the rotation of joints in complex skeletal structures corion are extensively used to represent and manipulate camera orientations they play a key role in determining the few Transformations allowing for smooth and accurate camera movements rotations and transitions in 3D game environments save this post for later and follow for more happy coding